There are multiple spawn locations for every boss. They have increased HP and special attacks.Ī boss site is automatically marked on the player's map by reading the runestone in the specific biomes. Killing any given mini boss will reward with one of Hildir's chests.Īlso known as the Forsaken, bosses can be summoned by offering specific items (hinted by the Runestones) at their specific spawn site. Mini Bosses are unique difficult bosses that you can find in specific dungeon thanks to Hildir. Neutral until provoked, three variants (fire, frost, support) with different attacks, support mages buff their allies Moves fast, spawns with stars only at nightĨ5 Blunt / Pierce / Slash, 45 Blunt + 45 FireĬan cast a protective shield over allies in an area.įlies, spawns Ticks, Weak point on undersideħ0 Blunt / 100, 130 Fire / 150, 200 Frost Swims, only spawns at night or bad weatherĪble to jump, splits into 2 Blobs when killedįlies, only spawns at night or inside abandoned houses This is updated whenever the creature deals damage.Creatures gain +4% more damage per each additional player within 100 meters.This is updated whenever the creature takes damage.Creatures gain +30% more effective health per each additional player within 100 meters.Creatures passively regenerate 1.67% of their max health every minute (100% over 60 minutes).Swimming creatures try to flee towards water if forced on ground.Some creatures circulate around the target while waiting to attack.Some creatures try to avoid fire and will be passive near it.Some creatures are afraid of fire and will flee from it. Creatures only attack walls and doors if they aren't able to reach the target player.After unable to attack for 15 seconds, creatures will focus structures for 15 seconds if they can't reach the target. After chasing that far they will give up if unable to detect the target for 1 seconds.
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