![]() COH's singplayer was a little plain OF's is definitely better, making more effort with the interlinking cutscenes (or at least being more memorable thanks to all the naughty words) and, notably, splitting the campaign into two. Which leaves the singleplayer while narrative in first-person shooters continues to grown into a big, strong lad, thanks to the storytelling efforts of clever fellows like Valve and Irrational, the RTS solo campaign is a withered and neglected creature these days. Again though, it's now much more complicated than before, so casual players are in for quite some punishment during their first babysteps in online trenches. Victory - glory! - comes from being genuinely clever and attentive here, not from being the guy who knows all the keyboard shortcuts off by heart. The constant and vibrant push-me, pull-you of the frontline, each player forever unleashing new party tricks on the other, keeps this a lordly distance away from the usual 'just go for the power stations' RTS squabbles. That aside, like COH, OF is at its absolute best in multiplayer. We don't all need to have the same haircut to have fun. The massive differences between factions are what make Opposing Fronts so interesting, and I'm a little disappointed in anyone who claims otherwise. I've said all manner of incredibly rude things about Snipers in Team Fortress 2 whenever my Heavy suddenly falls over, for instance. I completely understand - thinking another player has an advantage over me brings the red mist. I don't feel anyone should be worried on that front there may be an element of confusing imbalance with asymmetry behind these complaints. If the numbers need to be changed, the numbers will be changed. Warcraft III still recieves irregular balance patches, for instance. Generally, I don't condone relying on patch to fix problems, but it's the nature of the beast for RTS games. And it probably isn't, but not significantly. The Brits and Panzers are so different, both from the preceding classes and from each other, that it is rather tricky to believe the playing field is level. Give or take the odd ability, they felt pretty equal. The US and Germans in the original game had their differences, but the underlying mechanics were the same. It's an unavoidable side-effect of making CoH so proudly asymmetrical. Yes, there will almost inevitably be some imbalance. ![]() ![]() Their other issue is balance, and that's where, much as I respect their concerns, I entirely disagree. Some of their complaints centre around bugs and multiplayer connection problems I've not noticed any howlers myself, but can't totally attest to online stability until the game's out with the public at large. This surprised me at first as, though OF may be a bit more of a turn-off for the madding crowd, in most ways it would seem to a glorious reinvention for anyone who adores CoH, shoving in fresh ideas to make a splendidly varied game. A vocal section of the community who've been on the Opposing Fronts beta have publicly expressed dissatisfaction. I'm not speaking to the CoH hardcore with this, for they have their own complaints. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |